The player can talk to two students (or one student twice) each time this activity is chosen. Rest Room: This activity is for raising popularity with the other students by talking with them. It can be helpful to use this activity to become somewhat familiar with each area, as later events in the game can take place there. There is no time limits or other requirements, but it will improve the horse's happiness. Walk: The player takes their horse out for a trail ride, and can explore the grounds around the Academy, or the local areas while abroad.
RIDE EQUESTRIAN SIMULATION PC GAME HOW TO
In the first few weeks, it is recommended that the player read the dressage books in the library to learn how to perform the different maneuvers required in later weeks. Approach the jump straight and press the spacebar (X button) when the bar is green coloured to clear the jump.ĭressage: Use the arrow keys to follow the path on the ground, while maintaining the correct gait. Instead of circles in front of the jumps, there is a bar that changes from red to green. Similar to cross-country, faults are given for refusals and knocking down rails, and the event is timed. Show-Jumping: This takes place in the arena, using jumps that will fall if knocked. Too many refusals and the rider will be disqualified. If the circle is not green, or the jump is approached at an angle, the horse will refuse, resulting in faults and lost time. When approaching a jump, wait for the circle in front to turn green, then press the spacebar (X button for PlayStation 2) to attempt the jump. The event is timed, with a time-limit, and the rider with the fewest faults and fastest time wins. The player can find clues about what each action means by reading books in the library.Ĭross-Country: The player rides their horse through an outdoor, long-distance jumping course than uses solid objects, such as fencing or logs, as jumps. The foal will perform three actions, and the player must give the foal what it needs based on them. It is best to complete this activity 4-5 times per week to maintain the best happiness levels for the horse.įoal Care: After obtaining the foal, it must be cared for. Horse Care: The player is able to care for their horse by mucking the stall, picking the hoofs, bathing, and grooming him.
If the player does not score high enough in one or more of the required activities, the week must be repeated. The player should be mindful to do required activities earlier in the week to ensure they are completed before the competition. In these events the player may be helped by a "voice" with the name Elsys. Occasionally, an event may take place that overrides the class chosen.
Training for each riding discipline ( dressage, show-jumping, and cross-country) and horse care must be done at least twice each week, in addition to maintaining a high social rating by interacting with the other students and wearing stylish clothes.
The player (as Jade) must take "classes" to progress through the week, with a competition to prepare for each weekend. Throughout the game, the students and Jade travel to the USA and Morocco to train and compete against other riding schools. After the horse is named, the story begins with Jade on her way to the Academy. There are many breeds to choose from, as well as colours, but none have impact on performance. To begin the game, the player must choose a name for themselves and select the horse they will use.